Official Site for the ASTRAL homebrew campaign setting and storyline.
I like to think of the campaign inspiration as the love child of hard science fiction, H.P. Lovecraft, and the Distant Words setting in Pathfinder. The key elements are mystery and adventure, and will around the players and notes left by the recently deceased Judah Rivkin.
A strange vortex has been appearing all over the Forungon Empire causing all manner of chaos as stranger and stranger creatures and artifacts emerge from the swirling blue depths. A small group of scientists have recruited our rag tag band of castaway PCs to help them better understand the mysterious Breech and decipher the mysteries that surround it’ existence and moreso, to get the players back to their homes.
How deep does the rabbit hole go?